MUHAMED, S.; AHMAD UZIR, N. Examining Factors That Influence the Use of 3D Gamification in E-Learning in Higher Education. Journal of Information and Knowledge Management, [S. l.], v. 12, n. 1, p. 88–99, 2022. DOI: 10.24191/jikm.v12i1.5901. Disponível em: https://journal.uitm.edu.my/ojs/index.php/JIKM/article/view/5901. Acesso em: 12 may. 2025.