MAINTAINING STUDENT ENGAGEMENT AND MOTIVATION IN MANAGEMENT ACCOUNTING COURSE
OV GAME FOR STUDENTS
Keywords:
Engagement, Game-Based Learning, Motivation, Performance, OV GameAbstract
Nowadays game-based learning or gamification has become an important tool in education system to uphold student engagement and motivation. Therefore, this study looks at the use of Overhead (OV) Game to evaluate the student’s motivation, performance and learning in management accounting courses in UiTM Kampus Seremban. Data for this study was collected through a questionnaire from 85 students consisting of degree and diploma students from Faculty of Administration Science and Policy Studies at UiTM Kampus Seremban. A descriptive 20-items questionnaire was used, and the data was then analysed using the SPSS statistical package. A 5-point Likert scale ranging from 1 to 5 was used to record the responses for the OV Game to obtain a more quantifiable result. Overall, the study demonstrated that the introduction of game-based learning into management courses stimulated learning and improved performance. The study also reported high perceptions towards perceived usefulness of the games and had a positive impact on the academic results.