ENGAGING IN CREATIVE TEACHING PEDAGOGY BASED ON SLSTAT GAMIFICATION FOR LEARNING STATISTICS
Keywords:
Probability, SLSTAT, Gamification, Pedagogy, LearningAbstract
Learning pedagogy and strategy is important to enhance students’ interest in the critical subjects or
topics. Statistics is one of the subjects studied by UiTM students pursuing a Diploma in Business
Transport. An innovative board game called Snake and Ladder for Fun Statistical Learning has been
created in order to solve problem in learning probability (the concept in statistical learning). In this
study, the traditional board game Snake and Ladder was modified by incorporating the element of
learning into the newly created games namely SLSTAT. The games applied to students who took the
course. Qualitative method through interview questionnaires has been used to analyse the students’
interest of SLSTAT game towards the probability topic and student engagement SLSTAT game in their
learning outcome. The outcomes of this game are as follows: (1) Students can apply probability, and (2)
they can collaborate to solve probability-related problems. The results show most of students are likely
agree that SLSTAT assist their understanding learning probability and this game can be used as part of
a classroom learning activity to help students improve their probability knowledge and problem-solving
abilities.
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