MESOPOTAMIAN ARCHITECTURE AS BACKGROUND DESIGN IN CONTEMPORARY ANIMATED SERIES

Authors

  • Nureen Qistina Affandi Faculty of Film, Theatre and Animation, Universiti Teknologi MARA Cawangan Selangor, Kampus Puncak Perdana
  • Siti Nur Ain Abd Rahman Faculty of Film, Theatre and Animation, Universiti Teknologi MARA Cawangan Selangor, Kampus Puncak Perdana

DOI:

https://doi.org/10.24191/VoA.v22i1.11357

Keywords:

Background Design, Animation, Architecture, Ancient Mesopotamia

Abstract

As the Japanese animation industry grows more competitive, it keeps introducing or creating new concepts to ensure its animation sells in the market. This could be where the combination of historical elements and fantastical storytelling sprouts in the animated film realm. Due to this, there are a lot of historical references that influence the animation in order to enhance the narrative and storyline or to recreate history in an animated film. However, specific productions do not delve into the historical records and studies to make a compelling portrayal of historical records in their animated film; thus, the interpretation is further away from the real historical records. Through qualitative studies using past studies and research about history and a visual analysis method, this research will analyse the consistency of historical referencing using the case study of choice, Fate Grand Order Absolute Demonic Front: Babylonia (2019). This research will be a reference for future animators, to create a historical related architecture for background design.

 

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Published

2026-01-31

Issue

Section

Articles

How to Cite

Affandi, N. Q., & Abd Rahman, S. N. A. (2026). MESOPOTAMIAN ARCHITECTURE AS BACKGROUND DESIGN IN CONTEMPORARY ANIMATED SERIES. Voice of Academia, 22(1), 191-209. https://doi.org/10.24191/VoA.v22i1.11357